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AI Insights · Timothy · January 2025

Top 5 Puzzle Games Performance in Latin America Q4 2024

Explore the performance of the top puzzle games in Latin America during Q4 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Puzzle Games Performance in Latin America Q4 2024

In the fourth quarter of 2024, the puzzle game genre saw notable activity across Latin America, with several top apps demonstrating significant trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of the leading puzzle games on a unified platform.

Bus Out by Zego Global Pte Ltd experienced impressive growth in weekly revenue starting from $42 in early October, peaking at about $4.1K in early November, and then stabilizing around $2.5K by the end of December. Weekly downloads initially surged to over 992K in mid-October before gradually declining to around 283K by the end of the quarter. Active users followed a similar trajectory, reaching a high of approximately 1.9M in late October before decreasing to about 1.4M by December's end.

Jigsawscapes® - Jigsaw Puzzles from Oakever Games saw a modest rise in weekly revenue, with fluctuations peaking at $247 in mid-December. Downloads hit a high of 577K in late October before tapering off to 218K by the end of the year. Active users increased steadily, reaching over 1.3M in late December, reflecting consistent user engagement.

Block Blast! by Hungry Studio showed minimal revenue activity, with a slight uptick to $7 in early December. However, the app maintained a strong presence in terms of downloads, fluctuating between 211K and 486K throughout the quarter. The active user base remained robust, averaging around 5.5M, with a peak of nearly 6M by the end of December.

Granny by Dennis Vukanovic started the quarter with minimal revenue but maintained a solid download rate, peaking at approximately 415K in late December. Active users showed resilience, starting at 1.5M and ending the quarter at over 1.5M.

Thief Puzzle: Brain Games from TapNation demonstrated consistent revenue, hovering around $300 throughout the quarter. Downloads increased steadily from 296K to over 445K by late December. Active users also grew, beginning at 985K and reaching 1.1M by the quarter's close.

For more detailed insights and data, visit Sensor Tower's platform to explore further trends and analysis in the mobile gaming market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025